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How to play step by step

Monopoly is a classic family game where you buy, sell and develop property to drive your opponents out of business - with clear rules for banks, prisons, houses, hotels and clever deals that determine who gets the richest on the board.

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Last updated 23.03.2026

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Monopoly - How to play step by step

Monopoly is a classic board game where players buy, sell and develop property to bankrupt their opponents. The game is suitable for 2-8 players from 8 years old and takes about 1-2 hours. It's easy to get started but strategic enough to be fun for a long time.

Preparations

As in all guides on gambling strategies we will start with the preparations for the game. One player is designated as banker and is responsible for money, cards and property. Each player receives a total of 1500 M: 2×500 M, 4×100 M, 1×50 M, 1×20 M, 2×10 M, 1×5 M and 5×1 M. The pieces are placed on the "GO" square. Shuffle the Chance and Common cards and place houses and hotels next to the board. Roll the dice to determine who goes first. If no one wants to buy a property when you land on it, the bank auctions it off to the highest bidder.

How to play

On your turn, roll two dice and move the piece clockwise the number of steps indicated by the dice. If you land on a vacant property, you can buy it at the price shown in the box, otherwise an auction is held. If the property is owned, you pay rent to the owner and the rent is doubled if the player owns the whole colour group. If you pass "GO" you get 200 M from the bank. If you draw a Chance or Common card, you follow the instruction verbatim. If you hit a double, you may hit again, but three doubles in a row will send you straight to jail. Taxes are always paid immediately to the bank.

Prison

You go to prison if you land on the "Go to prison" box, draw a card with the same instruction or hit three doubles in a row. When you are in prison, you cannot move, but you can still collect rent. You can get out by paying 50 M to the bank before rolling, rolling the dice evenly (within three tries) or using a "Get out of jail free" card. If you just pass the box, you are "visiting" and continue as usual.

Houses and hotels

To build, you must own the whole colour group, for example all three orange properties. The properties must be free of mortgages. Houses are bought at the price shown on the property card and are built evenly across the group - you cannot build more houses on a street until everyone in the group has the same number. A maximum of four houses per street is allowed, after which you can upgrade to a hotel. If you need money, you can mortgage property to the bank for half the purchase value. With more houses or hotels, the rent increases sharply, especially if you own the whole group.

Business and profit

You get shop, swap and sell properties with other players at any time during the game. Mortgaged properties cannot yield rent. The game ends when a player goes bankrupt and cannot pay their debts. To determine the winner, the banker totals each player's assets: cash, properties at purchase value, mortgaged properties at half value, and the value of houses and hotels built.

Common mistakes

Many people forget that the rent doubles for a complete colour group. Always build evenly across the streets - uneven construction is not allowed. Also, don't forget to auction properties that no one is buying, otherwise you will miss opportunities to acquire them cheaply. Don't rely on luck with the dice - success requires planning and strategy. In addition, avoid your own 'house rules' such as free prison or extra bonuses, as the game works best according to the official ones the rules.

Let's test your knowledge

The world's oldest known board game is over 5,000 years old. Which of these games do you think it is?
Sofia Lundgren

My name is Sofia Lundgren and I work as a journalist and writer in Stockholm. With great curiosity and a commitment to the development of society, I regularly write about society, culture and digital media. Telling stories that make a difference is my greatest driving force.

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